Brawl - Zero Suit Samus - Subaction - AttackAirLw
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Stats
IASA: |
None |
Auto Cancel Window: |
1-3, 50-68 |
Auto Cancel Lag: |
2 |
Landing Lag: |
40 |
Landing Lag (L-Cancel): |
20 |
Hitboxes active: |
14-49 |
Hitbox set 0 hits: |
14 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:14-49
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
35 |
90 |
275 |
Normal |
Kick |
4 |
4 |
|
0 |
1 |
5 |
35 |
90 |
275 |
Normal |
Kick |
4 |
4 |
|
0 |
2 |
4 |
35 |
90 |
361 |
Normal |
Kick |
3 |
4 |
|
0 |
3 |
4 |
35 |
90 |
361 |
Normal |
Kick |
3 |
4 |
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Scripts
Main
- BoolVariableSetTrue { variable: RandomAccessBool (0x1f) }
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.5), Scalar(0.0), Value(1)] }
- DisableMovement(DisableHorizontal)
- BoolVariableSetTrue { variable: RandomAccessBool(CharacterFloat) }
- AsyncWait(3.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(13.0)
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.8), Scalar(-4.3), Scalar(0.0), Value(1)] }
- CreateHitBox(HitBoxArguments { bone_index: 60, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 275, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 35, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 59, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 275, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 60, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 35, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 59, hitbox_id: 3, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(49.0)
- DeleteAllHitBoxes
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(60.0)
- BoolVariableSetFalse { variable: RandomAccessBool(CharacterFloat) }
- DisableMovement2(DisableHorizontal)
GFX
- AsyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 61, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- AsyncWait(1.0)
- SoundEffect1(4918)
- SyncWait(12.0)
- SoundEffect1(4917)
Other
- AsyncWait(14.0)
- Rumble { unk1: 18, unk2: 0 }